Thursday, 1 July 2010

First rough plan uploaded



No annotations or images attached yet since we're in the progress of refining them. This is a our first rough idea of where we want to go and we're just trying to get a general idea of the route to take without being to delicate in recreating the station brick for brick.

We'll refine these layouts in illustrator, photoshop and possibly simple sketchup models as well as adding photos to help illustrate our routes and points of conflict/interest.

Hopefully this will help us progress with more purpose.

Tuesday, 29 June 2010

Interior Plans and Simple External Elevations

Found some interior plans and elevations of the part of the building that faces the victoria approach street.

Going to try and chase up the council to try and acquire some more plans of the station, however I'll have to do this on my lunch break tomorrow as I'm working.

Found these numbers on the manchester.gov.uk website so hopefully if I'm unsuccessful perhaps Lisa you could attempt to acquire them as I know you have had previous experience with this?

http://www.manchester.gov.uk/info/500207/planning_and_buildings

had some good information on how to go about requesting plans.

Failing that, I'm working on a simple model to try and work out the layouts of the building to help build up a simple greybox model in the unreal engine. However I could probably do with visiting the station yet again for more sketches and photos...

Some Gameplay Videos

Just thinking about the cover mechanics, there's a few games that I like and that I think you should take a quick look at, they all feature cover mechanics but are all different in some way especially Time Crisis which is completely unique, but it was not the mechanic itself I was looking to but how the environment is utilised for cover like tables, chairs, walls etc. GTA works nicely in that it uses blind spots so you can't see what's around the corner waiting for you. Uncharted has a lot of z-axis fighting, the video shows how the environment is overgrown with plant life, it is overall a very good looking game.

Sorry about the quality of some of the videos but it was the best I could do with youtube.


Grand Theft Auto IV
Play from 1:03

Interior space used in a convincing manner for cover points.




Time Crisis 2




Uncharted
Nice environments overgrowing with foliage too!



Decay in Buildings

Changed the blog theme, the previous one seemed a little obtrusive.

Anyway, I gathered some images from the internet that might be of use if we are to make Victoria Station look old, derelict and decaying with overgrowing plant life.

Sunday, 27 June 2010

Pictures of Victoria Station

Hey guys, I figured out how to upload all the images I took to Google Picasa,

I've sent you all emails so you can view them but let me know if there's a problem somewhere.

I'll try and print them off tomorrow also so we can stick them up on the wall..

Victoria Station