Tuesday, 29 June 2010

Some Gameplay Videos

Just thinking about the cover mechanics, there's a few games that I like and that I think you should take a quick look at, they all feature cover mechanics but are all different in some way especially Time Crisis which is completely unique, but it was not the mechanic itself I was looking to but how the environment is utilised for cover like tables, chairs, walls etc. GTA works nicely in that it uses blind spots so you can't see what's around the corner waiting for you. Uncharted has a lot of z-axis fighting, the video shows how the environment is overgrown with plant life, it is overall a very good looking game.

Sorry about the quality of some of the videos but it was the best I could do with youtube.


Grand Theft Auto IV
Play from 1:03

Interior space used in a convincing manner for cover points.




Time Crisis 2




Uncharted
Nice environments overgrowing with foliage too!



2 comments:

  1. first and second videos are better examples, like the dynamic cameras in the second but they really are pretty flat sets for that game.

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  2. I agree, the videos are mainly there just to provide the interior design members with an idea of how the interior may be laid out to provide effective and realistic cover. We are yet to gather floor plans of Victoria Station but when we do, it is my belief that we will be adding various high spawn points for enemies such as the old rafters in the ceiling and so on, therefore adding greater dimension to the station as I feel that the station too, could be at risk of being a flat set.

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