Ok, so I've been doodling quite a bit over the weekend. Went back to the station and tried to look at the building from more of an interior mindset, looking at it's qualities as well as it's flaws.
I think, given the freedom of the gaming environment, what would benefit the building whilst not necessarily feasible in the real world would be adding multiple floors to make use of the massive Z space that the building has.
Looking at suggestions adam made over the weekend as well as referencing from a few books i have lying around I've came up with some simple sketches of exploring this...
I haven't got access to a scanner now but I'll show you guys the sketches tomorrow morning.
I have however been working on a simple model because I find that I can (hopefully) quickly illustrate my ideas easier.
Essentially, I love the old sand coloured brick that faces out over the station, and the arches so I tried to keep this intact. To my knowledge, the offices that make up most of the first and second floors of this section are derelict. I've explored the idea of extending out these floors to create extra walkable space within the void of the building. Not relevant at this stage, but an idea is that these derelict offices, now broken up more defintively could become shops/cafes/bars etc, or perhaps even reused as their original specs.
The idea is that ideally, the pitched roofs would be more or less completely glazed over to create an abundance of light, which will be needed through the addition of these extra floors. Provisional escalators have been added to show possible routes up to and down the floors but can be subject to change. The addition of "tunnels" to make travelling through the 2nd floor feasible is again a temporary idea but one I kept revisiting in my doodles.
The long pitched roof I can imagine being a long restaurant/bar complete with tables, chairs and whatnot that look over the station as well as the city. With two walkways that lead over the train tracks to the larger sections. Perhaps a chance to rappel down to a moving/static train?
the first floor also joins up with the platform that leads to the MEN, and hopefully this can serve as an additionaly function.
Lastly, I would like to iterate that I am far from precious of this idea, and it is still in its infancy so more aesthetic qualities that you guys would like to see would be greatly appreciated and needed! I would love for you guys to pick it apart completely, tell me about certain aspects you like or dislike, from both a design standpoint and a gaming one. Rework it or use it as a stepping stone. For example, do the roofs HAVE to be pitched or can we come up with something more Zaha Hadid-like? And would more interesting walkways be possible? using interesting staircases instead of simple escalators...
Cheers!
Ben