Originally I was using a lightmass volume and had a point light illuminating the entire scene. This time I removed the mass and allowed the emissive glows to light areas. I added some lights to boost this.
I chose to try the sunset theme because when I was looking through the sky domes for something a little less cloudy, I found the sunset and it seemed like the perfect opportunity to play with lights. As you can see the level looks very dark, I have a few ideas on how to realistically illuminate some areas. More screenshots coming soon.
Group Members: We are meeting tomorrow, I would like to discuss lighting in depth.
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