Saturday 24 July 2010

Sunset Continued

Some new images, I changed the main light to directional lighting and that seems to have sorted out some of the issues I was having with shadows. I added tracks, something I've been meaning to do for a while. With the help of Ben we got some soft lighting coming from the station lamps. The telephone booths now cast directional lights; the ticket machines do too. I also added lamps to the tables in the "Relaxation Area" and I added a couple of contemporary cube fountains which I thought were ideal for cover if they need arose.

The pillars running through the first floor glass partition will be swapped out, I promise. ;)

Ben and I discussed the texture situation, that is, making them monochrome etc. We have a couple of ideas but I'm going to have to put a bit of research in first.

From this point on I'm going to be focusing on the 2nd and 3rd floors, which entails adding furniture and lighting. We have some nice ideas for the 3rd floor in particular, more posts will follow their progress.

Thursday 22 July 2010

Sunset

Some screenshots of what I have been up to recently, some of the shadows casts strange shadows but I am determined to figure this out.
Originally I was using a lightmass volume and had a point light illuminating the entire scene. This time I removed the mass and allowed the emissive glows to light areas. I added some lights to boost this.
I chose to try the sunset theme because when I was looking through the sky domes for something a little less cloudy, I found the sunset and it seemed like the perfect opportunity to play with lights. As you can see the level looks very dark, I have a few ideas on how to realistically illuminate some areas. More screenshots coming soon.

Group Members: We are meeting tomorrow, I would like to discuss lighting in depth.

Wednesday 21 July 2010

ScreenShots

I finally got around to producing some screenshots, there are still quite a few problems with it (specifically shadows), the various lighting effects have not really been implemented in full yet but there will be more changes by friday, at the moment the player can run through the level, everything you see has collision and I added a couple of basic textures that have glows to indicate lights. I'm still learning the ropes with unreal's lighting but I should have something soon. Some more basic objects have been made in 3DS Max and I'll have them in soon, then I'll upload some more screenshots on thursday.