Saturday 17 July 2010

3D Progress Update

I've been working on modelling the level in 3D Studio Max and exporting everything into the UDK. Yesterday I realised just how bad the alignment of some of the objects were, this was due to the method I used to create the models in Max; so last night, using the old level I created as a basic guide, I began creating a new level with much better grid alignments and so forth.

Sorry for not uploading any screenshots as of yet, I'm working to make it look better before I upload anything.

Please post reference images for the shops, bar and lounge, I know we have rough ideas but they are still to be outlined. Any sketches would be appreciated, I'll try to find some time to get some done myself as well.

Note to group: A meeting will be held on Monday.

Monday 12 July 2010

Project Update

I thought I might just add a post saying where we are currently up to, Ben is working on getting some sketchup models he has been working on into 3ds max including stairs and so on.
Today Ben and I discussed walling off the interior and having the light come in from the roof. This will provide some direction for the lighting at the same time providing a limitation; an edge of level scenario that is realistic. We have yet to decide specifically what the roof will look like but we think that it will eventually take the form of our concept images.
I have been working on blocking out the level in unreal, getting to grips with it and making sure that things look as they should when running around inside the station.
We have ideas for interior objects, they have not yet been added to the greyboxing stage but should be over the next couple of days. More screenshots and renders will soon be up.